PLAYGO MARBLE SWIRLY RUN
PLAYGO GIRAFFE ACTIVITY BUDDY
PLAYGO 1340 CATERPILLAR KEYBOARD
PLAYGO Alphabet&Drawing Board
PLAYGO SPLASHY WATER ANIMALS — (DOLPHIN, WHALE, DUCKIE, FROGGY, TURTLE)
PLAYGO CAKE SET (2 X 2 OZ DOUGH INCLUDED)
PLAYGO CURIOUS TIGER RATTLE
PLAYGO FARMHOUSE BLOCK PUZZLE
PLAYGO DISCOVER & SENSE STATION
PLAYGO SCREW-A-PUZZLE BUILDING KIT — OVER 64 PCS
PLAYGO ICE CREAM PARLOR
PLAYGO SUSTAINABLE PLASTIC — MY FIRST ACTIVITY SET (STACK CUP + KEYCHAIN + HIPPO CAR)
PLAYGO SQUEEZE ME ANIMAL SHAPES
PLAYGO LIGHT UP PUPPY GUITAR
PLAYGO FRUIT BASKET
PLAYGO STACK & PLAY RAINBOW CLOUD
PLAYGO TALKING ANIMALS TRAIN
PLAYGO VEGGIE BASKET
PLAYGO DRAW AND SWIPE BOARD
PLAYGO SHAKE, STACK & LEARN COMBO
Online store of household appliances and electronics
Then the question arises: where’s the content? Not there yet? That’s not so bad, there’s dummy copy to the rescue. But worse, what if the fish doesn’t fit in the can, the foot’s to big for the boot? Or to small? To short sentences, to many headings, images too large for the proposed design, or too small, or they fit in but it looks iffy for reasons.
A client that’s unhappy for a reason is a problem, a client that’s unhappy though he or her can’t quite put a finger on it is worse. Chances are there wasn’t collaboration, communication, and checkpoints, there wasn’t a process agreed upon or specified with the granularity required. It’s content strategy gone awry right from the start. If that’s what you think how bout the other way around? How can you evaluate content without design? No typography, no colors, no layout, no styles, all those things that convey the important signals that go beyond the mere textual, hierarchies of information, weight, emphasis, oblique stresses, priorities, all those subtle cues that also have visual and emotional appeal to the reader.